The days of the week exist in Ninjago, Lloyd asks "Is it Wednesday already?" in "The Stone Army," Krux says the Ninjago Museum of History is open seven days a week and late on Thursdays in "A Time of Traitors," Dareth said Tuesdays at Laughy's are half-off in "Snaketastrophy" and Gulch said that the riding of giant snails on Tuesdays is forbidden in "Trial By Mino."
At one point, Tommy Andreasen referred to years as "season cycles," implying there are seasons. It would appear the geography determining Ninjago's time system is similar to that of Earth in real life, as Ninjago is a planet in outer space and has a moon. In "The Jade Princess," the Postman tells Kai that he will see him next season and clarifies that he means the seasons of winter, spring, summer, and fall. Andreasen has also stated that the out-of-universe reason the time system of Ninjago appears to be similar to that of real life is because it allows the audience to relate to the world more easily.
Though Zane mentioned the year 1818 in "Scavengers," this is not a year in Ninjago, though based on the New Year Festival it would appear years are still counted. However, Ninjago has a different year cycle than Earth, likely meaning the months are in some way different.
Ninjago is a constitutional monarchy and an empire. At its head was originally the emperor, but he had no political power and served purely as a representative face of the empire. The emperor is not marked with any special crown or headdress, although the female members of the Royal Family wear white cloaks and have a distinctive make-up on their face, while the princess wears a gold headdress. The main color of the whole Royal Family's clothing was green and their symbol was a lotus flower. After the death of all members of the Royal Family, After the death of the royal family, Ninjago became a republic because it had a mayor instead of a monarch, and the mayor was head of Ninjago City, instead of the monarch.
Most of Ninjago is the technological level of Feudal Japan, lacking electricity.
Ninjago does have law, which is shown in several episodes.
- In "Secrets of the Blacksmith," Nya stated that Ninjago law paragraph 13 section 2 is about private property trespassing.
- It would appear the legal working and driving ages are that of young teenagers, as the ninja have been shown to have jobs and drive vehicles many times.
- According to Infovision in "Infamous," realm-crossing is prohibited in Ninjago, presumably a result of the ghost invasion of Stiix.
- In "Powerless," the Police Commissioner stated that there are some city codes, such as 54-1 "Wanton destruction" and 63-6 "Open flames in public."
In Ninjago, the dollar is used as currency, although in Season 2, a symbol resembling N with two lines from the center is displayed on money bags. However, the coins do not look like dollars, as they have a circular hole in the middle. Such coins are commonly used in the Asian countries on which Ninjago is based. However, this was changed in the WildBrain animation, where the coins are without holes.
Holidays and traditions
When asked if Ninjago has holidays from real life, Tommy Andreasen stated, "Not quite in the same way. Their holidays are more Ninjago unique."
The Dragon Day is a holiday celebrated by the citizens of Ninjago. The celebration include a parade and decoration with lanterns similar to those used on the Day of the Departed. The citizens wear masks, as well as carry a giant dragon costume.
An event called "Ninjago Con" where citizens dress up in costumes was mentioned in "A Time of Traitors." This is most likely a reference to the real-life event called ComicCon.
Tommy Andreasen once mentioned the idea of a "National Noodle Day."
Ninjago does not have Christmas, even though Santa Claus is mentioned by a venom-entranced Kai in "Can of Worms" and by a Police Officer in "Child's Play". However, there may be a holiday similar to Christmas. The Hageman Brothers once jokingly said, "There is no Christmas in Ninjago. Only the Holiday of Pain."
Both marriage and the Yin-Yang promise exist in Ninjago, though are unrelated. "Papergirl" has a rainbow crosswalk, suggesting the existence of a Pride celebration (in the background of the episode, two men can briefly be seen kissing).
Different languages and cultures
English is shown to be the main speaking language, while the characters use different accents, mostly Canadian (most characters), British (Pythor, Kalmaar, a little of Zane) or Russian (Metalonians, Dragon Hunters). However, in different language versions of the show, the main speaking language changes and the accents often disappear.
Also different real world languages are spoken. In "Boobytraps and How to Survive Them", Clutch Powers says, "Nein danke," which means "No thanks" in German, and in "Snaketastrophy," Smith Daryll says "caliente", the Spanish for "hot". This may indicate that there are different and cultures in Ninjago, such as the Egyptian culture of the Pyro Vipers. He also says "Nein", which means "No" in German, in "Under Siege".
Although the spoken language is English, it is rarely used for writing and not at all since Secrets of the Forbidden Spinjitzu. The substitute for this is Ninjargon, which is basically a different notation of the letters of the Latin alphabet, and all the words are read in the same way as in English.
Living languages are written such as Serpentine.
Swear words exist in Ninjago, as Jay jokingly told Garmadon in "The Invitation," "you should never swear. It's a sign of weak verbal skills."
Different cultures have different mythology, the most notable example being the Keepers with Wohira/Wojira, a legend first mentioned by Nya in "Dead Man's Squall." One of the legends of Wohira is mentioned in Chapter 9 of the non-canon Way of the Departed: when Cole was six, a history teacher told him that Wohira created the moon by crystallizing a bolt of lightning and placing it far above Ninjago.
In Ninjago, there are several different awards that can be won in different areas. For example, there is the Reporter of the Year award or the Peabody Award, which can be won for a hard-hitting report. There is also the Explorer of the Year award, which can be won by a member of the Explorer's Club for the best managed expedition.
Cultures of other groups and species in Ninjago and other Realms
Generally dimwitted beings, the Skulkin highlighted obedience, anger, ruthlessness, and, bizarrely, stupidity as their main virtues. Described as mostly being made up of those who longed to conquer Ninjago and warriors unable to come to terms with their death, the Skulkin were rather chaotic, though not without some morals, as they opposed the mass destruction that would be caused by the Great Devourer. The Skulkin seemed to also take a great amount of interest in engineering, having created several vehicles and employing the positions of a Chief Mechanic and inventor.
As a result of their inability to come to terms with their own demise and likewise being barred from the Departed Realm, most Skulkin became highly resentful and jealous of the living, longing for their old lives, and likewise became incredibly wild and uncontrollable in their excitement upon returning to Ninjago for the first time in countless years, with their more serious commanders having to reel them in to keep them on track. Additionally, as a result of their undead status granting them a type of longevity, they had a strange perception of time, conceiving five thousand years to be a little experience.
Despite their grudge against Lord Garmadon, the Skulkin still had some honor, as they willingly swallowed their pride and anger over his betrayal in order to save countless lives by preventing the awakening of the Great Devourer. Likewise, following their alliance with the Ninja, their members became notably laxer and more mischievous instead of outright villainous, with most of their crimes stemming from petty mistakes rather than cruel intent.
In the First Age, the first known time period of the Serpentine, they had a completely different culture than in the future, and although there were different abilities among the members, they all formed one nation under the King's head. They inhabited large pyramids in the Serpentine valley, which the workers kept growing. At that time, they did not use the Serpentine language as their script, but the hieroglyphs they carved into the stones. The king also had different markings than thousands of years later, as he wore a colored nemes instead of a crown and had golden balls painted under his eyes. At that time, King Mambo's ancestors had an agreement with the First Spinjitzu Master that Serpentine should not enter humans' lands and vice versa. This agreement brought a fragile peace between both nations, the people and the Serpentine. During this time, some Serpentine also learned sorcery so that they could be sorcerers in service to the King. Over the following millennia, Serpentine culture developed in a different direction but retained some of the ancestral culture features, as they built a pyramid and an entire city in the desert, and their artifacts included a golden sarcophagus.
After many millennia, they started solving their disputes and seeking entertainment in the Slither Pit, effectively gladiatorial combat where they determine superiority by one participant being more powerful and cunning than the other. They even created their own martial art, Fang-Kwon-Do. Many Serpentine look down on other species, out of arrogance or anger at being sealed away by the other inhabitants of Ninjago. They are predisposed to combat and violence to achieve their goals and are not averse to using dirty tricks or superior numbers to overwhelm their enemies.
This aggressive mindset often hinders the Serpentine more than it benefits them, as fighting is prevalent among Serpentine tribes, and even among different ranks within each tribe. On the other hand, Serpentine are unwaveringly loyal to those who can conclusively demonstrate their superiority, readily following every command of such individuals—at least until their leaders show signs of weakness, incompetence, or until those leaders are overthrown by other Serpentine, and occasionally, humans.
However, some positive traits have been observed among the Serpentine. They are capable of camaraderie and friendship, as seen when Skales and Fangtom greet each other as old friends despite their tribal alignments. Additionally, Pythor sought to awaken the Great Devourer specifically to avenge his race on the surface-dwellers who sealed them away, implying that he genuinely wants to see Serpentine dominance for their own sakes. Likewise, despite having been the one to devour his tribe, Pythor was ultimately against the idea of tarnishing their name in death, getting past his own grudges to avenge the mockery that had been done to his people.
The Serpentine also seemed to have a righteous sense of justice, being quick to act in preparation for the arrival of the Golden Master, though some of their methods were questionable. Ultimately, while meaning well, their paranoia and recklessness in trying to stop their war with the humans only helped start it, and feeling wronged and unknowing of the true situation, felt they deserved vengeance on the humans for what had happened.
Following their imprisonment in the tomb of the Stone Army, the Serpentine sought more pacifistic reforms, seeking to atone for their ways. As a result, nearly all of them became much more peaceful, promoting politeness and courtesy. Despite this, as a result of the past, they nevertheless remained somewhat wary of humans, but ultimately came over this in order to help them upon the attack of the Golden Master, finally bridging the gap that had separated the two species for so long. As a result, the Serpentine began to venture out onto the surface, regularly interacting with the humans as generic citizens.
Despite these pacifistic reforms, however, some Serpentine, though no longer criminals, nevertheless preferred their old ways of combat and fighting. Multiple members, most notably Mezmo, continued the tradition of the Slither Pit at Yang Tavern and even invited non-Serpentine, such as humans and Skulkin, to participate. Some Venomari have also decided to continue the old way of life and plunder the cities and villages of the humans.
There are many functions at Serpentine, with the main leader of each tribe being its general, and above all generals is the Serpentine King, who has usurped power over others. The king is usually not very different from the other Serpentine, although at his own request he may receive a small crown, which he does not always have to wear. Serpentine also once had the elders, which was the Serpentine group that others listened to and followed. It is unknown whether this group is still active.
There are various notable legends in Serpentine culture, the most famous of which are the Curse of the Golden Master and the legend of Aspheera, although the latter are only marginally known by marginal and more informative librarians like Acidicus. Some Serpentine are also interested in the stars and observe them, which was the original purpose of the construction of the City of Ouroboros. The Serpentine also have a written language called Serpentine. Many years ago, Serpentine had a tradition of carving Jadeblades from the bones of the departed Serpentine warriors and were reserved for the greatest Anacondrai leaders.
Rice farmers live a peaceful life outside of big cities like Ninjago City, in various villages with rice fields, like Ignacia, the village in the valley and the farmers' village. They wear only very simple clothes, live in shacks and make a living from hard work. Sometimes they are also oppressed by more powerful samurai, who force them to work in their fields and harvest for them.
Pirates live by the code of piracy and steal what doesn’t belong to them. Most pirates seem to have a song to sing. The Sky Pirates also have a game they play called ‘Scrap N Tap’. They use flags to represent to their crew, mostly use cannons and swords as weaponry and travel by ship on sea.
They worship the Anacondrai. Going as far to transform to look like them and even wearing their skulls as hats. The cultists believe that the Anacondrai are the most powerful beings to exist and they live by their creed that ‘only one can remain’.
Monks are a group of peaceful religious people who wear robes live and work at the Library of Domu, take vows of silence, and are the writers of destiny in the Cloud Kingdom. The monks lived in the Monastery of Spinjitzu prior to the invasion of the Oni.
Djinns are a group of beings from Djinjago. If they are asked for wishes, the Djinns grant them. But there are three rules. You can’t wish for death, love or more wishes. It is tradition that once a Djinn prince marries he becomes a King and is all powerful with infinite wishes, but the Djinn still must grant wishes for others. The Djinn Blade is passed down by royalty with the abilities to take souls from others.
The Sons of Garmadon are a militant biker street gang who are based in Ninjago City. They worship Garmadon in his Oni form as their savior, looking to him like a father. They were led by 'The Quiet One' who was the founder of the gang and based all of the gang's beliefs off of her childhood experience if her parents death, believing that Garmadon is her savior and the Ninja are her enemy. The gang follows her beliefs and work in a militant hierarchy. A high ranking member of the gang named Killow is the one who decides who is in the gang and who is out. New recruits partake in a street race to determine if they are fit. Ultra Violet was a general who managed many of the team's decisions. Mr. E was a nindroid general who led many attacks for the gang.
Dragon hunters are a group located in The Realm of Oni and Dragon. Their whole culture was built around the hunting of Dragons and using their powers to survive whether it be for food, fuel, craftsmanship or entertainment. They were led by Iron Baron who put fear of Oni into the heads of other dragon hunters. They are currently being led by Faith. They enjoy arena fighting and have an suspected Oni vs Dragon fight in The Pit. They use flying vehicles and Vengestone chains to hunt dragons and pillage for scrap metal to make vehicles. They are aware of the legend of the First Spinjitzu Master.
Dragon Hunters exist in clans, such as the Dangerbuff clan. They also make lots of joke and are very rude people.
The Ice Fishers lived in a peaceful society led by Sorla. They live in a small fishing village on the Great Lake. When the Ice Emperor ruled the Never-Realm. They created the Hearth Fire to survive and stay warm with the belief that if the fire dies then so will they. If they hear of any danger, the elders and children are removed to keep people safe. The legend of Krag is also popular in the village and they fear him as Uthaug and Boma try to tell Cole not to go to into Krag’s territory.
They speak Old Tongue with words such as "Mala-Wojira".
The Formlings live in a village in the Never-Realm led by the Formling Leader. They have a tradition called The Choosing where the young ones leave the village to find their animal forms. When they do, they return to show their forms. It also appears after they do find their forms, they get a hat resembling the animal they turned into. They also have great peace with the Ice Fishers and the King of their realm.
The Metalonians are a barbaric tribe of people with both humans and lizards living and working together. They live in Metalonia, a rocky landscape located somewhere in Ninjago. Metalonians speak in a Russian accent and seem to have metal being an important part of Metalonian culture. Despite being barbaric people, Metalonians are presumably hospitable based on Korgran telling Cole that a bowl of soup is waiting for him in Metalonia.
Metalonians have a culture of organized pillaging and plundering. Korgran and his father are known pillagers and Ross is the Division Manager of Plundering in the Western Region. Engineering is also a common job in Metalonia (due to the metals found in the region). Karlof is an aeronautical engineer in Metalonia and builds roto jets that can take out entire armies.
Metalonia has a currency and an economic system of pillaging and plundering and the currency of Metalonia is gold coins. Korgran's father says "One thousand seven hundred and eighty-six gold coins. That's a six percent quarterly growth rate in Pillaging."
There are no known laws in Metalonia but it is impolite to scare a weak man.
Most known Metalonians speak in 3rd person, but according to Korgran's father, it just shows that someone is uneducated and that people only speak like that to sound barbaric. Karlof's intelligence was threatened by Kai so it can be assumed that mocking one's intelligence is a big insult in Metalonia.
The Sky Folk are a generally peaceful and secluded group of people, living high up in Shintaro Mountain, located in Northern Ninjago. They are known to reside in the Ivory City of Shintaro, often referred to as a mythical place that has built a reputation for it's beauty. Due to the mountain's foreign location and the dangers posed by the surrounding fauna, humans had presumably not been able to travel to the kingdom until recently, causing the kingdom and it's inhabitants to fade into legend.
However, despite their secluded nature, the Sky folk are shown to be relatively welcoming towards outsiders and change, allowing the Geckles and the Munce to integrate into their culture on short notice, and often speaking in a polite and eloquent manner even towards foreign visitors. Despite this politeness, it seems as if certain individuals do somewhat look down upon other species in a way, presumably due to seeing them as being less advanced.
They seem to prefer peaceful lives, and do not like endangering others, preferring to avoid human contact entirely should they be harmed in an attempt to reach the kingdom, and often only invite hand selected individuals so that they may guarantee their safety.
A noteworthy part of Sky Folk culture is their wings, which seems to often be mentioned in stories related to Shintaro. The wings themselves are a detachable contraption that is placed on the back and allows for flight through what seems to be a form of magic or enchantment, and is commonly used for traversal by the Sky Folk. Besides the wings, they are known to use other forms of magic-infused objects, such as seemingly enchanted cards. Although not seen, it is implied that they also have access to technology, as Zane states that their communicators do not have the range to contact Shintaro.
Due to the nature of the Ivory City, it can be assumed that the Sky Folk are a fairly rich people. Although the currency they use is unknown, they are known to obtain it through the mines under the city, trading the precious minerals within for the amount needed to make sure the city continues to flourish. Previously, this was done through subjugation, however after Vania's coronation it is now done through a collaborative effort among the mountains inhabitants.
Stories about a wizard by the name of Hazza D'ur and about the history of the mines below the city are commonly told by candlelight, with there presumably being multiple variations to them, with some noteworthy ones recounting tales of how he was defeated, and that his bones still lied below.
The Sky Folk's government seemingly consists of their royal family, who presumably watch over much of the city. While the king is not marked with any crown or tiara, the beauties wear large white-blue-gold tiaras on their heads. Princesses or princes are also not marked in any way. The city's military force, the Army of Shintaro, takes orders directly from the royal family. However, not much else is known about it.
Not much about their traditions is known, but they do celebrate birthdays.
The Munce are a tribe of troll-like beings from the Dungeons of Shintaro, finding their home in the Munce Home-Cave. They are led by a queen, who can be overthrown if defeated in a battle in the Munce Arena. The main section of the cave is guarded by two guards who determine who is and isn't allowed to enter.
Like the Geckles, the Munce were gifted the Shadow Blade of Deliverance by their hero, Milly, who used the Blades of Deliverance to defeat Mief-Bringer, a dragon who hunted both the Geckles and the Munce. After the Shadow Blade of Deliverance was stolen from the Munce by the Skull Sorcerer, the Munce blamed the Geckles, starting a long lasting rivalry between the two tribes. Eventually, the Geckles and the Munce were enslaved in the Mines of Shintaro and forced to work together, mining Vengestone for the Skull Sorcerer who was selling to an unknown buyer. Even after being freed by the ninja, the Munce still held their hatred towards the Geckles until they were allied while hiding in a cave with the Geckles and the ninja. The Munce, being simpler minded beings, put the letter M in front of the name of each member of the tribe as well as non-members, such as naming their hero Milly as apposed to Lilly, and calling Grief-Bringer "Mief-Bringer". They enjoy their own food made in the Munce Home-Cave along with glop, which is eaten by the enslaved Munce. They treat the queen with very high respect, so much so as to carry her on a carriage. Without proper authority, the Munce are very rowdy and aggressive, arguing with each other and fighting the Geckles whenever they were given chance.
The Geckles are a tribe of elf-like imps from the Dungeons of Shintaro, making their home in the Geckle Strong-Cave. Unlike the Munce, the Geckles are led by an elected chancellor who leads the parliament and makes decisions for the tribe. The chancellor is distinguished by wearing a patterned sash.
Like the Munce, the Geckles were hunted by the dragon, Grief Bringer, who was killed by Gilly, who the Geckles consider the savior of the cave. She gifted the Geckles the Ivory Blade of Deliverance, which was also stolen by the Skull Sorcerer. This caused the Geckles to blame the Munce for the blade being stolen, as the Munce did to the Geckles. The Skull Sorcerer enslaved the Geckles in the Mines of Shintaro along with the Munce to mine Vengestone for an unknown buyer. Having a conflict with the Munce, the Geckles did not enjoy working alongside the Munce, so the tribes avoided each other, even after being freed from slavery. They only allied with the Munce while hiding from Grief-Bringer in a cave.
The Geckles who remained in the Strong-Cave continued to keep Geckle society running, with the chancellor running the Geckle courthouse. The Geckles practice many parliamentary practices such as throwing stones at the people who they agree with. They prove who is innocent or guilty based on a Trial-by-Mino, a trial located in the courthouse's Mino Pit, with the belief that if the Mino crushes you slowly you are innocent and if the Mino crushes you quickly you are guilty. Geckles also make decisions with a slug race, where they make a grey and brown slug represent two opposing ideas and the slug who wins the race makes the decision, as the Geckles believe only the slugs know.
Along with the parliamentary traditions, the Geckles actively pass laws. The only known Geckle law is Proposition 8.8.1-stroke-7a, forbidding the riding of giant snails on Tuesdays. While this is the only known law, it is disrespectful to make a mockery of Geckle civil court and it is forbidden to be a skeleton.
Like the Munce with the letter M, the Geckles put the letter G in front of names, as all members of the tribe are given a G name and they put G in front of Gilly. The Geckles have a story cave with their written history, which has no logical narrative. They enjoy eating moss-milk, a fungus that is harvested by the Geckles that tastes putrid and rotten.
They also have a yearly tradition called the Lever Bonfire Festival, when they symbolically burn all of their spare levers to stop evil from having leverage over their hearts.
The Keepers culture seems relatively simple, as they have lived on a hidden island in the Endless Sea since the beginning of time, where almost no humans have ever arrived. As a result, their culture did not develop much and remained at a very outdated level. Nevertheless, they were able to build their village on trees and create a zipline system that was able to transport them there from the docks.
The main representative of their tribe is the Chief, who as king rules over them. This rank is hereditary which means that since the Battle of Nine Days, one family line of chiefs has ruled. As a chief, Mammatus also has a personal servant who carries things for him, such as a footstool or his staff. Being the leader of his tribe, the chief wears a gold armor instead of straw clothes, a cape, and a large gold crown inlaid with crystals on his head. However, this way of dressing for the chiefs developed later, as the chief who took over the Storm Amulet did not wear any of it.
As they were commissioned by the First Spinjitzu Master to protect the Storm Amulet of Wojira, they did so for ages and did not let anyone on their island.
Although mostly depicted as dangerous islanders, they also harvested and had a lot of fruit to eat. Most Keepers aren't much fun either, as PoulErik pointed out in "The Storm Amulet." They are also capable of laborious manual work, such as carving sculptures out of stone. Rumble Keepers are also largely gardeners who take care of the vegetation of their island.
There were also gold coins in their village, which they probably used as currency and sacrificed to a fake Wojira when she appeared.
Although they were actually afraid of Wojira, they showed their fear with immense respect and many sacrifices to get rid of the serpent.
They have some traditions, such as the tradition that no one who sees the Storm Amulet can ever leave their island.
The culture of the Merlopians seems to be relatively primitive and more similar to Ninjago from the past. However, they are still much more technologically advanced than the other guardians of the Amulet of Wojira, the islanders.
They live in the kingdom of Merlopia near the Tartarus Trench, the deepest trench at the bottom of the Endless Sea. Despite the fact that they are amphibians, there is an air in the interior of their homes, although at least the Merlopian Palace can be flooded with water.
Their technology, as mentioned above, is relatively primitive and does not reach the modernity of major cities on the mainland, such as Ninjago City. However, they still use some water-filled panels that respond to touch and control various functions, mostly automatic door opening. They also have scientists and physicians and write their knowledge in the sea scrolls made of unknown material, although they probably don't know the classic books.
Merlopia is an absolute monarchy, with a king at the head of their nation, also known as the ruler of the Endless Sea, suggesting that he claims the right to rule the entire ocean. He also has absolute power over the entire army of Merlopia, whose duty is to carry out all his orders. If the king dies, his son becomes the successor in his place, although it is unknown whether it can also be a daughter. While the King always wears a golden crown with the symbol of Merlopia on his head, princes and probably princesses do not wear anything like that.
Merlopians live in peace with the surface-dwellers such as humans, and do not enter their territories, probably unaware that their existence is considered only a legend. However, this peace seems to be fragile, and as soon as the ninja entered the territories of Merlopia, they were arrested and brought before the King.
Unlike the surface-dwellers, they use no motor vehicles and are only transported on undersea animals, especially on the backs of manta rays. There are also many directed sea currents in Merlopia, which speed up their traffic.
The currency in Merlopia is pearls, as Trimaar placed them on Undersea Biscuit on the royal manta races.
The traditions in their kingdom include mainly the Royal manta races, which are races in which the Merlopians probably race on the backs of their manta rays.
- "The Mask of Deception"
- "Ancient History"
- "Level Thirteen"
- "Riddle of the Sphinx"
- Virtual Tour
- "Into the Dark"
- Island Challenge!
Canon installments · Censorship · Characters · Cast and characters · Catchphrases · Connections with other LEGO themes · Episodes · Parts first used in Ninjago · Set-only vehicles · Reused designs from Ninjago · Reused designs from other LEGO themes · Symbols · Unused concepts